varying vec3 normal, lightDir, eyeVec;

void main()
{	

vec3 LightPos = vec3 (0.0, 5.0, -15.0);

	normal = gl_NormalMatrix * gl_Normal;

	vec3 vVertex = vec3(gl_ModelViewMatrix * gl_Vertex);

	lightDir = LightPos - vVertex;
	eyeVec = -vVertex;

	gl_Position = ftransform();		
}
